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Logic pro x user guide pdf free



 

See all details. Next page. Frequently bought together. Total price:. To see our price, add these items to your cart. Some of these items ship sooner than the others. Show details Hide details. Choose items to buy together. In Stock. Logic Pro X Only 4 left in stock - order soon. Customers who viewed this item also viewed. Page 1 of 1 Start over Page 1 of 1. Graham English. David Nahmani.

Marco Perino. Jumpstart Logic Pro Jay Asher. Edgar Rothermich. Everything is explained in great detail. What's more, it's extremely affordable, and those who already use the program but feel there's a lot more to discover could really benefit. Thanks for your interest in my book. Please use the " Look inside " feature by clicking on the book cover to browse through the book.

This way you will get an idea about my unique concept of "Graphically Enhanced Manuals". As you can imagine, I spend a lot of time creating those graphics and diagrams to demonstrate and better visualize the functionality of the various software applications I cover in my books. Make sure to also check out the interactive multi-touch iBooks version of my books for an even better, more engaging learning experience. All the links are available on my website DingDingMusic. About the Author Empty.

Read more. Shop for global treasures with live virtual tours. Amazon Explore Browse now. About the author Follow authors to get new release updates, plus improved recommendations.

Brief content visible, double tap to read full content. Full content visible, double tap to read brief content. Read more Read less. Customer reviews. How customer reviews and ratings work Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Learn more how customers reviews work on Amazon. Images in this review. Reviews with images. See all customer images.

Top reviews Most recent Top reviews. Top reviews from the United States. There was a problem filtering reviews right now. Please try again later. Verified Purchase. Also, no index in a book that is supposed to be a reference to a multifaceted, complex program? Very useful! This graphically enhanced manual really is superior to anything I've ever tried to read in the realm of a software tutorial book.

Edgar explains things really well and the use of the numbering system to bring you exactly to where in the graphic the words on the page are describing is really a wonderful tool. I would encourage Edgar in the future to use different shapes and colors for these link symbols. The book I purchased utilizes numbers 1 thru whatever may be necessary in a black circle. It is sometimes difficult to find the number in the graphic and perhaps if different colors or shapes were used that might be easier but this is still a 5 star book.

This book is far and away the best explanation of Logic Pro that I have found. Logic has the deserved reputation for being a powerful but obscure program, especially to non-professional musicians like me.

The book begins with an explanation of Logic's architecture using an excellent analogy, and I found understanding the architecture to be key to understanding Logic's multifaceted and obscure UI. While this old document has many typos, it is also an excellent description of how Audio Midi Setup works, especially with regard to Network MIDI connections.

After many attempts to get it working, Edgar's explanation helped me understand the architecture of this as well. Get this book, and get the MIDI description from his website. You won't regret it. I must say, these GEM books are amazing, so much better than all the other Logic books that I've seen that just explain one feature after another and are often very dry to read through.

Their visual approach is more engaging and I actually understand the features and functionality and can implement them right away. This makes the learning process so much easier, and there is a lot to learn. If you want to learn Logic I can highly recommend this book. I'm in the process of switching from DP to Logic and came across these books in the Graphically Enhanced Manuals series.

One thing I realized right away are all the graphics and diagrams that you usually don't find in a typical user manual for software apps. I know how a sequencer works, but I had to find out how Logic works differently than the one I'm used to. Those diagrams make it very clear and I'm up and running in no time. Its visual!! This is the way to learn an app. Highly recommended. This is truly an amazing book and a new way maybe the best way of learning Logic.

Some Quick Help descriptions contain links to more detailed information. For information about editing region and track parameters, see Region inspector and Edit track parameters. When you open the Smart Controls pane, you see the screen controls for the the selected track.

Screen controls can control both channel strip and plug-in parameters, including software instruments and effects. Move the knobs and other screen controls, and hear how sound changes. For more information, see Smart Controls overview. The Mixer shows the channel strips for every track in your project, including auxiliary and output channel strips, and the master channel strip.

This makes it easy to see and adjust relative levels and other track settings. You can adjust the level and pan position of each channel strip, insert instrument and effect plug-ins and edit their parameters, mute and solo tracks, and send the output to auxiliary or output channel strips. To start working in the Mixer, see Get started with mixing. For more information, see Mixing overview. The available editors depend on the type of track or region selected. For more information, see Piano Roll Editor overview.

In the Audio Track Editor, you can copy, paste, move, trim, split, and join audio regions. You can also quantize and edit the timing and pitch of audio material using Flex Time and Flex Pitch. You can add and edit notes and other musical symbols. For more information about the Score Editor, see Score Editor overview.

You browse or search for loops in the Loop Browser, where you can preview them to choose the ones you want to use. For more information, see What are Apple Loops?. When Show Advanced Tools is selected in the Advanced preferences pane, additional features, browsers, and editors are available. A project is the document that contains all of your recordings, the media files you add, and all the edits you make.

You start working in Logic Pro by creating a project or opening an existing one. Logic Pro includes a demo project that you can use to try out the tasks presented in the following Get Started topics. You can also create a new project, or open an existing one. The project opens. If you choose Empty Project, the New Tracks dialog appears so you can add a track.

For more information about working with projects, see Projects overview. For information about creating projects, see Create projects. You control playback and navigate the project using the playhead, the ruler, and the transport buttons, located in the control bar.

The playhead extends from the top to the bottom of the Tracks area, and moves as the project plays, showing the currently playing point in the project. At the top of the playhead is a triangle that you can drag to move the playhead to a different time position, or scrub the project by moving the playhead across the Tracks area to quickly locate a particular musical passage. At the top of the Tracks area, the ruler shows units of time in bars, beats, and beat divisions depending on the zoom level.

The control bar contains a group of buttons called transport buttons that you can use to control playback, move the playhead, and start recording.

The transport buttons include the following: Rewind button Play button. You can use the cycle area to define part of a project to play back repeatedly. The cycle area can be used for composing, practicing a part before recording, recording multiple takes, and other purposes. When you turn on the cycle area, it appears as a yellow strip in the upper part of the ruler. Start and stop playback m To start playback: Click the Play button or press the Space bar. When the project is playing, the Go to Beginning button becomes a Stop button.

Double-click again to stop playback. If the project is playing, playback continues from the clicked position. Each time you click Rewind, the playhead jumps back to the previous bar.

Each time you click Forward, the playhead jumps forward to the next bar. Move the playhead to the start of the project m Click the Go to Beginning button in the control bar or press Return. Play a section repeatedly with the cycle area 1 Click the Cycle button in the control bar or press C to activate the cycle area.

The cycle area appears in the ruler. The left and right edges of the cycle area are called locators. The playhead loops continually within the cycle area. Move the cycle area m Grab the cycle area by the middle the pointer turns into a hand and drag it left or right. For iPad users, a separate application is available that you can use to navigate Logic Pro projects, and perform mixing, editing, and other functions, on your iPad.

The Logic Remote app is available on the App Store. For more information about playback and navigation, see Play a project and Control playback with the transport buttons. For information about using the cycle area, see Use the cycle area.

The project tempo, key, and time signature are displayed in the LCD in the center of the control bar, along with the current playhead position. Tempo The project tempo defines the musical speed of the project, expressed as the number of beats per minute bpm.

Changing the tempo can affect the playback speed of audio and software instrument recordings, Drummer regions, and Apple Loops, in the project. Key The project key defines the central note called the tonic , and whether the project uses the major or minor scale. Time signature The project time signature defines how musical time is divided into measures and beats.

The first number controls the number of beats in each bar, and the second number controls the beat value the note that counts as one beat. Changing the time signature does not affect playback, but does affect the units displayed in the ruler and the bars in the Score Editor.

Set the project key in the LCD m Click-hold the key, then choose a new key from the pop-up menu. When Show Advanced Tools is selected in the Advanced preferences pane, you can add tempo, key, and time signature changes in a project.

The recording appears as an audio region on the selected audio track, showing an audio waveform. You can arrange and edit audio regions in the Tracks area, and edit them in a close-up view in the Audio Track Editor. When you add a track, you can choose a patch for the track in the Library. You can quickly audition patches to find the one you want to use, and change the effects for an audio track by choosing a different patch.

Each audio patch contains one or more audio effects, and can include sends and other routing settings. Logic Pro includes a metronome, which plays a steady beat to help you play in time while recording. You can have the metronome play as you record, or only play a one-bar count-in before recording starts. Add an audio track 1 Click the Add Tracks button in the toolbar.

You can audition audio patches by clicking them, then playing your instrument, singing, or making sound, to find the one you want to use. For more information about choosing patches, see Patches overview. Input Monitoring button. Record on an audio track 1 Select the header of the audio track you want to record on. After a one-bar count-in, recording starts.

The recording appears as a new audio region on the track as you record. For more information about recording on an audio track, see Recording overview and Record sound from a microphone or an electric instrument. For information about connecting microphones and other audio devices, see Audio devices overview. Logic Pro features a complete library of professional-quality software instruments, including synthesizers and other keyboards, guitars, drums, world instruments, and more.

A patch contains the instrument, effects, and routing settings that control the sound of the track. You can change the sound of a software instrument track by choosing a different patch from the Library. In the Library, you can also audition patches to find the one you want to use.

You record a software instrument on a software instrument track in the Tracks area. The recording appears as a MIDI region on the selected software instrument track.

You can have the metronome play as you record, or play only a one-bar count-in before recording starts. Play a software instrument m Select a software instrument track, then play notes on your music keyboard. If your music keyboard has other controls, such as faders, knobs, or drum pads, try using them as well.

Choose a software instrument patch m In the Library, click a category on the left, then click a patch name on the right. You can audition software instrument patches by clicking them in the Library, then playing your music keyboard, to find the one you want to use. Record a software instrument 1 Select the software instrument track you want to record to.

The recording appears as a new software instrument region on the track as you record. For more information about recording software instruments, see Recording overview and Record software instruments. For information about connecting a music keyboard, see MIDI devices overview. Audio tracks also feature an Input Monitoring button. The track headers are located along the left side of the Tracks area, so you can easily see the mute, solo, and other settings for all tracks while working.

Mute button Volume slider. The Solo button turns yellow, and the Mute buttons of all unsoloed tracks flash blue. Click the button a second time to restore the track to its previous state. Option-click the slider to return it to a neutral level 0 dB gain. The dot on the wheel indicates the current position. Change track buttons on multiple tracks m Click-hold a button on a track header, then drag the pointer up or down over additional tracks.

The corresponding buttons on all the swiped tracks switch to the same state. For more information about working with tracks, see Tracks overview. For information about using the track controls, see Use the track header controls.

The Tracks area shows a visual representation of time moving from left to right. You build a project by arranging regions in rows called tracks, that run horizontally across the Tracks area. Regions are the building blocks of a project, representing your recordings, Apple Loops, and other media files you add to the project.

Regions appear as rounded rectangles in the Tracks area. There are several different types of regions, depending on the track type. The two primary region types are audio regions, which show the audio waveform, and MIDI regions, which show note events as thin rectangles. You can arrange regions in a variety of ways in the Tracks area, by moving, looping, resizing, splitting, joining, and deleting them.

Try following the tasks below, using regions in the project. Move a region Do any of the following: m Drag a region left or right to move it to a new time position. Resize a region 1 Move the pointer over the lower-right edge of the region. The pointer becomes a Resize pointer. Resize pointer. The pointer becomes a Loop pointer. Loop pointer.

When you drag the edge of the region out by its full length, rounded corners indicate the beginning and end of each complete repetition of the region. Split a region using the playhead 1 Select the region you want to split. Only the selected region is split, even if an unselected region on another track is under the playhead as well.

If multiple regions are selected and are under the playhead, they are all split. Split a region using the Scissors tool 1 Select the region you want to split. When selecting a cut point with the Scissors tool, you can move backward and forward in steps of one division. The grid is based on the Snap pop-up menu setting. For information about using Snap, see Snap items to the grid.

For more information about arranging a project, see Arranging overview. For information about working in the tracks area, see Tracks area overview. A keyboard graphic along the left edge of the Piano Roll Editor provides an easy guide to the pitches of notes.

On the left are controls for quantizing the timing and pitch of MIDI notes, and editing their velocity. The header shows the name of the selected region, or the number of regions if more than one is selected , as well as the pitch and position of the pointer in the region.

Note: You can change the note length as you add a note, by holding down the mouse button and dragging left or right.

Select a group of notes m Drag over the keys on the keyboard graphic for the notes you want to select. Resize notes m Position the pointer over the left or right edge of a note, then drag when the pointer changes to a length change icon.

Tip: It might sometimes be difficult to grab the corner of very short notes. You can use the Finger tool, which allows you to grab notes anywhere to alter their length, or zoom in for a closer view. Edit the velocity of notes Do one of the following: m Select one or more notes, then drag the Velocity slider left or right. A help tag indicates the velocity value of the note you clicked, with the value changing as you drag.

The color of the note event changes and the horizontal line inside the event either lengthens or shortens. In the Audio Track Editor, you can move and trim, split, and join audio regions, play a region in isolation, and edit regions in other ways.

Edits you make in the Audio Track Editor are nondestructive, so you can always return to your original recordings. You can also quantize and edit the pitch of audio material in the Audio Track Editor using Flex Pitch. When you choose a Flex Pitch algorithm, the contents of the audio track are analyzed for pitch, and the results are displayed as a pitch curve overlaid on the waveform.

The Audio Track Editor opens below the Tracks area. Along the top of the Audio Track Editor is a ruler showing time divisions, based on the time format chosen in the LCD, and a menu bar with local menus. The main area of the Audio Track Editor shows the audio waveform of the regions in the selected audio track. The pointer changes to a trim pointer. You can scrub regions to find the point where you want to cut by dragging across the regions with the Scissors tool. Join regions 1 Select the split regions.

When Show Advanced Tools is selected in the Advanced preferences pane, you can also edit the timing of individual notes, chords, or sounds in the Audio Track Editor using Flex Time. You can also open the Audio File Editor to make permanent destructive edits to the source audio file for a region. Each Smart Control includes a set of screen controls that you can adjust to control the sound of the patch. Smart Controls typically include EQ or tone controls, reverb and other effects controls, and controls specific to the type of track or instrument.

For example, the Smart Control for a synthesizer might include screen controls for choosing the waveform and adjusting the resonance and filter cutoff, while one for a string instrument might include controls for changing the articulation. When you open the Smart Controls pane, you see the screen controls for the selected track. Each screen control is labeled to make its function easy to understand. Open the Smart Controls pane m Select a track, then click the Smart Controls button in the control bar.

Manipulate screen controls m Turn the knobs, click the switches, and move the other screen controls to see how they affect the sound of the patch. Each screen control has a text label indicating what aspect of the sound it controls. You can also change the layout for a Smart Control, save your own Smart Controls, map screen controls to channel strip and plug-in parameters, and assign controllers on your MIDI devices to screen controls.

In the Mixer, each track has a channel strip that corresponds to its track type. You can also add effects plug- ins, change plug-in settings, and control the signal flow using sends and auxiliary aux channel strips. The channel strip for the currently selected track also appears in the lower-left part of the inspector, along with the channel strip for its output.

You can try out the following tasks using either the inspector channel strips or the channel strips in the Mixer. Channel Strip setting button. The Mixer opens below the Tracks area. Click the button again to unmute the channel strip. When you solo a channel strip, the Mute buttons of all unsoloed channel strips flash. Click the button again to unsolo the channel strip.

Adjust track pan or balance using a channel strip m Drag the Pan control vertically. Choose a channel strip setting m Click-hold the Setting button at the top of the channel strip, then choose a setting from the pop-up menu. For detailed information about mixing a project, see Mixing overview. For more information about channel strip controls, see Channel strip controls.

Apple Loops contain musical patterns that can be repeated over and over, seamlessly. After you add a loop to the Tracks area, you can extend it to fill any amount of time.

When you add an Apple Loop to a project, it automatically matches the project tempo and key. Browse for loops m Click the Button View button, then click keyword buttons to see matching loops in the results list.

Keywords with no matching loops are dimmed. You can adjust the preview volume, and choose a different key for the loop. To stop preview playback, click the loop again. Add a loop to the Tracks area Do one of the following: m Drag the loop to a track of the same type to add it to that track. After you add the loop to the Tracks area, you can drag it left or right to adjust the point where it starts playing. You can also search for loops by name, key, or time signature.

You can choose from different genres, and choose different drummers in each genre. Each drummer has a specific drum kit and playing style. You can choose a drummer preset, edit drum settings to adjust the playing style, exchange drum kits, and choose individual drum sounds.

To work with Drummer, you add a Drummer track to the project. A Drummer track is similar to a software instrument track, but it contains only Drummer regions, rather than MIDI regions. Both track and region parameters can be edited using the dedicated Drummer Editor. Add a Drummer track 1 Click the Add Tracks button in the toolbar. A Drummer Track Stack is added, along with two 8-bar regions on the main track. The Library opens, and a default patch is loaded to the track.

The available drummers for the selected genre appear below the genre name. Choose a different drummer preset Each drummer includes a variety of presets, which appear to the right of the drummer card.

Play button. Adjust the complexity and loudness of a preset m Reposition the puck in the XY pad. The farther right you place the puck, the more complex the sound becomes; the higher you place the puck, the louder the sound plays.

Choose a pattern variation for a drum or percussion instrument Do any of the following: m For Tambourine, Shaker, and Handclap: Click an instrument, then drag the Percussion slider or choose an increment. The Exchange panel opens to the left if exchange pieces are available for that kit piece.

You may need to scroll in order to find the one you want to use. The piece is exchanged and the respective drum sound is loaded. Note: The toms and crash cymbals can only be exchanged as a group. Edit other performance parameters Do any of the following: m Drag the Fills knob downward to reduce, or upward to increase, the number and length of fills.

You can click the lock to prevent any changes to the fills setting when switching presets or drummers. You can click the lock to prevent any changes to the swing setting when switching presets or drummers. Note: This is only relevant if the hi-hat is selected in the drum kit representation. Any changes or selections you make in the Drummer Editor affect only the selected region, not the entire track. For more information about using Drummer in your projects, see Drummer overview.

Both types have a main track and one or more subtracks. The track header for the main track features a disclosure triangle that lets you show or hide the subtracks.

When you close the stack, only the main track appears in the Tracks area. The selected tracks can be adjacent or nonadjacent. Show the subtracks for a Track Stack m Click the disclosure triangle to the left of the track icon in the main track.

To hide the subtracks, click the disclosure triangle again. Note: When you add a track to a summing stack, its routing changes to the aux assigned to the main track. Remove a subtrack from a Track Stack m Drag the subtrack outside of the Track Stack below the last subtrack, or above the main track. If you have a SoundCloud account, you can share a project to SoundCloud, choose the quality and visibility level, and set permissions for the shared project from within Logic Pro.

When you share a project to iTunes, the entire project, from the beginning to the end of the last region, is exported. Any silence at the beginning or end of the project is trimmed. If Cycle mode is on when you share the project, the part of the project between the start and end of the cycle region is exported.

The shared project appears in the iTunes library, where you can add it to playlists, convert it, or burn it to a CD. The format of the shared project is determined by the iTunes import settings. The entire project, from the beginning to the end of the last region, is exported. Alternatively, you can log in to your Facebook account.

Projects must have a title in the Title field. The remaining information is optional. To return to Logic Pro without sharing the project, click Close. For full details about sharing your projects, see Sharing overview. Work with advanced tools and additional options Logic Pro X provides the power and flexibility of previous versions of Logic Pro, while allowing users to turn groups of features on or off to streamline their workflow.

Advanced tools and additional options can be turned on or off in the Advanced preferences pane. For experienced users who have upgraded from Logic Pro 8 or 9 or Logic Express 8 or 9 , all advanced tools and additional options are turned on by default. When you open an existing project in Logic Pro X, any additional options used by the project are turned on automatically.

You turn on advanced tools by selecting Show Advanced Tools in the Advanced preferences pane. Turning on advanced tools without turning on any of the specific additional options lets you do the following:. When Show Advanced Tools is selected, additional options providing further expert capabilities become available, and can be selected individually depending on the type of tasks you want to perform.

Features that require Additional Options to be selected have this icon. For more information, see Advanced tools and additional options. Projects Logic Pro X projects are organized in a new way. Project assets can be saved directly in the project, or in a separate project folder. As in earlier Logic Pro versions, assets can also be referenced from a location outside the project, allowing you to access media files without copying or moving them into the project.

For detailed information about managing project assets, see Manage project assets. For more information about Recording project settings, see Recording settings. Each project alternative has a unique name, and can have different settings. Alternatives are saved as part of the project, and share the same assets. Backups let you go back to earlier saved versions of a project. Each time you save a project, a backup of the current project alternative is saved, and can be accessed from the File menu.

The next time you reopen Logic Pro, a dialog appears from which you can choose to open the auto-saved version, or the last manually saved version of the project.

For information about managing projects using alternatives and backups, see Use project alternatives and backups.

For information about saving projects, see Save projects. The patches available in the Library depend on the selected track type. Patches can include one or more channel strip settings, and can also contain routing information auxes and metadata for Smart Controls and controller mapping.

Patches for audio tracks can include default effects settings. Patches for software instrument tracks include an instrument plug-in as well as effects settings.

You can edit patches by changing channel strip settings, adding plug-ins, or editing plug-in parameters, and save your own custom patches in the Library. Channel strip settings also appear in the Library. If you have saved channel strip settings from a previous version of Logic Pro, they appear along with patches when the corresponding track type is selected.

Each patch contains a Smart Control. You can create a Track Stack from a group of existing tracks, and use the controls on the master track to control all the subtracks in the Track Stack. There are two types of Track Stacks: folder stacks and summing stacks. Subtracks can include any track type: audio, software instrument including layered and multi- output software instruments , external MIDI instrument, or aux tracks.

Folder stacks can also include summing stacks as subtracks. For Track Stacks, the patches available in the Library vary, depending on the Track Stack type, and which track in the Track Stack is selected.

For more information, see Track Stacks and the Library. For information about using Track Stacks, see Track Stacks overview. The Audio Track Editor lets you move, trim, split, and join audio regions and make other edits, without having to zoom the Tracks area, or change your view of the larger arrangement. In addition to editing the timing of audio material using Flex Time, you can quantize and edit the pitch of audio material using Flex Pitch.

You edit the pitch of audio material by choosing a Flex Pitch algorithm. The contents of the audio track are analyzed using a pitch detection process, and the results are displayed as a pitch curve. In the Tracks area, the deviation of notes from their perfect semitone pitch is shown using bars overlaying the audio waveform. In the Audio Track Editor, sections of the audio material identified as notes are displayed like notes in the Piano Roll Editor. You can edit the pitch, time position, and length of notes in much the same way as you would in the Piano Roll Editor.

You can also split notes and join multiple notes together. Arrange area Tracks area -- arrangement track A global track where you can organize a project into sections, then move or copy sections to build an arrangement. Transport bar control bar The Transport bar and some toolbar controls have been integrated into the control bar, now at the top of the main window.

File Browser All Files Browser project folder project file or project folder Project assets can now be saved in the project, or in a project folder. You can also reference assets stored in another location. Logic Pro is a powerful, full-featured music application with all the tools you need to create professional-quality music productions. You can record, arrange, and edit audio and MIDI regions, add high-quality effects, mix your music in stereo or surround, and export the final mix in a variety of formats for distribution.

With Logic Pro you can create many different kinds of projects, from simple songs to complex ensemble arrangements. Logic Pro gives you the flexibility to customize the application to suit your way of working. You can also play and record third-party Audio Units software instruments. You can also define sections of the project and quickly rearrange them using arrangement markers. You can record automation changes in real time and edit them later.

Logic Pro workflow overview To give you an idea of the possibilities, some major steps in putting together a Logic Pro project are described below.

You could, for example, go all the way through mixing and adding effects, then add more recordings or media files to your project before finalizing the mix and sharing the finished project.

Create a project You start working in Logic Pro by creating a new project to hold your musical material and all the changes you make. You can save media files and other assets in the project, or reference them in their current location. Record your material Add musical material by recording your performances in the Tracks area. You can record vocals, instruments, and other sounds on audio tracks.

Using a USB keyboard or other MIDI controller, you can play and record a wide variety of software instruments on software instrument tracks. Apple Loops are prerecorded audio and MIDI files optimized to create repeating patterns that can be extended to fill any amount of time. You can also add audio, movies, and other prerecorded media files to a project. Create the arrangement Organize your recordings and other media to build an arrangement in the Tracks area. Recordings, loops, and other media files appear in the Tracks area as regions that you can can copy, move, resize, loop, and edit in other ways.

You can also use arrangement markers to define and easily rearrange entire sections of a project. For audio regions, you can also precisely edit the timing of individual notes and other events using Flex Time, and adjust the pitch of notes using Flex Pitch. Mix and add effects As your project takes shape, you mix it to balance the individual parts and blend them into a cohesive whole.

In the Mixer, you can adjust volume levels and pan balance positions of tracks, and use routing and grouping to control the signal flow. Logic Pro features a set of professional-quality effects that you can use to enhance particular song components and create a polished final mix.

You can control changes to mix, effects, and other parameters over time using automation. For movie projects, you can also access the Movie track to view video frames and synchronize them with musical events. Share your project When your project is ready to share, you can export a stereo file of your final mix in one of several standard audio file formats. You can also produce multiple stem files, formatted for most common surround encoding schemes.

The main window is organized into different areas to help you focus on different aspects of your project, such as recording, arranging, and mixing. Buttons in the control bar show or hide different areas of the application. You can customize the control bar to suit your way of working.

You can show and hide the toolbar to optimize available screen space. The available parameters change depending on the area in which you are working, and what type of item is selected. You can view and edit channel strip controls, customize routing options, and add and edit plug-ins in the Mixer. You can show or hide different areas as part of the main window.

Some can also be opened as separate, movable windows. You can also open multiple instances of the main window, and configure each one differently. The main elements of the Tracks area include: Tracks area menu bar Ruler. The ruler lets you align items in the Tracks area and mark project sections, and has additional uses for various playback and recording tasks. The workspace is the primary area for recording and arranging audio and MIDI regions. You can use the playhead to help align regions and other items, and for editing tasks, such as splitting regions.

Categories appear on the left, and patches for the selected category are displayed on the right. You can search for patches, create, save, and delete patches, and choose routing options.

Inspector You can view and edit parameters for regions, tracks, and other items in the various inspectors. The parameters displayed depend on the type of item selected, and which working area has key focus.

If you change region parameters while the project is playing, you hear the changes immediately. All regions on the track are affected by the track parameters.

The right channel strip shows the output for the left channel strip by default, but can also show an aux used by the left channel strip if one exists. You can adjust the level, pan, sends, and inserts, change effects, and control audio routing for these channel strips without opening the Mixer.

Open the inspector Do one of the following: m Click the Inspector button in the control bar. Open an inspector as a separate window m Drag an individual inspector by its title bar out of the main window.

Mixer The Mixer shows the channel strips for every track in your project, including auxiliary and output channel strips, and the master channel strip.

This makes it easy to see and adjust relative levels and pan balance positions. You can also add effects, mute and solo tracks, use busses and sends to control the signal flow, and use groups to control multiple channel strips. View buttons Filter buttons.

Open the Mixer Do one of the following: m Click the Mixer button in the control bar. For more information about the Mixer, see Mixing overview on page For information about using channel strip controls, see Channel strip controls. Smart Controls Smart Controls let you quickly view and adjust the most important parameters of the selected track, without opening the Mixer or individual plug-in windows.

Each Smart Control features a set of screen controls. Adjusting a single screen control can modify one or more channel strip or plug-in parameters for the track. Inspector button. Each Smart Control has a set of screen controls optimized for the type of track or instrument.

Screen controls are labeled to make their functions easier to understand. Using the Audio Track Editor grid, you can precisely align edits with specific points in time. Audio Editor menu bar Ruler Playhead. When Flex Pitch is turned on, you can quantize the timing and pitch of audio regions, and adjust their pitch and gain in the Audio Track Editor inspector. All edits in the Audio Track Editor are nondestructive, so you can always return to your original recordings.

The position of each note on the grid shows the time position where it starts playing, its duration length , and pitch. Note velocity is indicated by color. You can edit individual notes by moving them, resizing them, dragging them vertically to change their pitch, and in a variety of other ways. Piano Roll Editor menu bar Ruler Playhead. The left side of the Drummer Editor shows settings for the Drummer track, including genres and drummers.

On the right side are parameters for the selected Drummer region, including presets, an XY pad for adjusting the complexity and loudness of the region performance, and controls for editing performance parameters, including kit piece pattern variations and fill settings. Drummer presets Drum kit controls. A preset consists of all region settings, visible to the right of the presets area. You can use the default settings, or you can edit them and save your own presets.

You also have the option to play half time or double time for kick and snare. Adjust the shuffle feel of the region performance using the Swing knob. Click the Details button to reveal additional performance controls. Lyrics, titles, and other text can also be included in the score. You can control the display of individual staffs, extract parts from the score, modify the overall score layout, and print or export complete scores, partial scores, and parts.

Event inspector Region inspector. Select musical symbols to add to the score, and customize the order of symbols in the Part box. You can easily add or edit note velocities or other controller data making some editing tasks, such as data scaling, much faster , or quickly create and edit MIDI drum parts.

Lane parameters. When you select a row in the name column, its event definition is shown in the Lane inspector. Controller values, note velocity, and other values are indicated by the height of each beam taller beams indicate higher values. It displays the audio waveform of regions on an audio track. In the Audio File Editor, you can destructively edit audio files and regions , and use audio processing tools to quantize audio, change sample rates, and extract MIDI grooves from audio files.

Ruler Waveform overview Info display. The Audio File Editor has its own ruler, playhead, and zoom slider. Each project can contain one set of project notes. You can also double-click the Project Text area. Track notes You can create, view, edit, and delete track-specific notes in the Track Notes pane. Each track that appears in the Tracks area can have its own set of track notes. You can also double-click the Track Text area.

You can use it to make precise edits, and for other tasks better suited to numeric rather than graphic edits. You can display all events or limit them by category. Display Level button. Add Event button and Type pop-up menu. This view lets you see all regions in the current project. You can create, select, and edit markers in the Marker List, and click a marker name to move the playhead to that marker position. Create button. Marker Text Area button Marker Set pop-up menu.

Use this area to enter or edit text for the selected marker. You can create, copy, move, and delete time and key signature events in the Signature List. You can browse for loops or search using various criteria, preview matching loops, and add them to your project by dragging them into the Tracks area.

View buttons View pop-up menu Search field Category columns. Matching loops appear in the results list below. Click a loop to preview it, and drag a loop from the results list into the Tracks area to add it to your project.

You can add, edit, delete, and rename audio files and regions in the Project Audio Browser. Volume slider Cycle button Play button. Click the disclosure triangle to the left of an audio file to reveal regions associated with the file. Also indicates file length using horizontal bars. Colored sections indicate the location and size of regions within the audio file.

The Info column can also display waveform overviews. Click again to stop playback. Use in combination with the Play button. Media Browser Using the Media Browser, you can find and import songs from your iTunes library and movies from your Movies folder into a Logic Pro project.

You can also import GarageBand projects into the current project. Back and Forward buttons Computer, Home, and Project buttons. Click the plus button to display additional search filters that allow you to narrow your search further. Results are displayed in the File list below. A project is the document that contains all your recordings, the location of media files you add, and all the changes you make.

You can have multiple projects open at the same time, and transfer media and other data between them. Projects can also contain assets, including audio files, a movie file, instruments, and other files.

You can save assets with the project or reference them in another location. For information about managing project assets, see Manage project assets. When Show Advanced Tools is selected in the Advanced preferences pane, you can save a project as either a single file package , or as a project folder containing the project file and subfolders for project assets.

For information about creating Logic Pro projects, see Create projects. Tracks The horizontal rows in the Tracks area are called tracks. Tracks help you organize and control the sound of the recordings, loops, and other material in a project.

You record your performances on tracks, and arrange the regions representing the recordings, loops, and other material in a project on tracks. There are several types of tracks you can use in a Logic Pro project:. Folder tracks are not assigned to a channel strip in the Mixer. There are additional track types that do not contain regions, including auxiliary aux and output tracks, used for routing the output of other tracks; global tracks, used to control aspects of the overall project; and the master track, which you can use to control the overall volume level of the project.

For information about working in the Tracks area, see Tracks area overview. For information about working with global tracks, see Global tracks overview. Regions Regions are the building blocks of a project. Each time you make a recording, drag an Apple Loop to the Tracks area, or add a media file to your project, a region representing the recording or file appears in the Tracks area. Different types of regions correspond to different track types and types of material.

An audio region can represent the entire audio file or only a portion of one. When you edit the region in the Tracks area or the Audio Track Editor, the original audio file is not changed. They are stored as part of the project, but can also be saved as individual files. In the Tracks area, you can move, copy, and work with both audio and MIDI regions in a variety of ways to build your arrangement.

When Show Advanced Tools is selected in the Advanced preferences pane, you can edit the source audio files for audio regions in the Audio File Editor. Patches You can control the sound of the tracks in your project using patches. A patch can contain one or more channel strips, each with its own settings and plug-ins, as well as a set of Smart Controls. Patches can also contain auxiliary channel strips for more complex routing. Custom patches can be saved in the Library.

Channel strips Each track in a project is represented and controlled by a channel strip corresponding to the track type. Channel strips contain controls to adjust the volume level and pan position of the track, mute and solo the track, insert plug-ins, route the output signal, and control the track in other ways.

You can view and edit the channel strips for a project in the Mixer. In addition to track channel strips, projects contain output channel strips and a master channel strip which controls the overall volume of the project. They can also contain auxiliary channel strips, which are used to route the output from multiple tracks to a single destination. Plug-ins Logic Pro includes a collection of professional-quality plug-ins you can use to shape the sound of your recordings and other material.

There are several types of plug-ins used in Logic Pro channel strips: MIDI plug-ins, effects plug-ins, and instrument plug-ins. In general, they modify the sound the input signal of the channel strip. For more information about working with instrument and effects plug-ins, see Plug-ins overview.

Users new to Logic Pro can start working with basic features and a streamlined interface. In particular, users familiar with GarageBand will find a direct match for nearly all GarageBand features.

Upgrading Logic Pro users have access to the full power and flexibility of Logic Pro. Advanced tools and additional options are turned on by default, and can be controlled using the Show Advanced Tools and Additional Options checkboxes in the Advanced preferences pane:.

All windows, views, menus, and key commands required for standard music production tasks are accessible in the application.

Additional Options The Additional Options preference gives you access to extra capabilities for special tasks beyond the needs of usual music productions. For users upgrading to Logic Pro X, any additional options used by an existing project are turned on by default when you open the project.

Some features are only available when Show Advanced Tools is turned on, or when the corresponding Additional Options checkbox is selected.

If a project makes use of features for example, Track Stacks that can only be created or edited when the Show Advanced Tools checkbox is selected, items using the feature will still play when Show Advanced Tools is turned off.

The contents of each window update to show your latest changes. Only one window can have key focus at a given time, this is called the active window. When several normal windows overlap, the active window is the window in the foreground. The title of the window with key focus is black the titles of other open windows are gray.

Inside a window, the area with key focus for example, the Tracks area is bordered by a blue frame. In the Logic Pro main window, different areas can be given key focus by clicking the background or title bar of the window, or by using a tool in the window.

Key commands only affect the window or area with key focus. When one floating window covers another, click the one you want to move to the foreground. Open a window m Choose the window you want to open from the Window menu.

If the window is open, but in the background, comes to the foreground. Tip: The key commands for opening different working areas as separate windows are shown beside the window name in the Window menu. Give a window key focus m Click the window title bar, or within the working area. When clicking in the working area, be careful not to accidentally insert an event or region if the Pencil tool is active in the window.

This command assigns key focus to the next open window, if it is fully obscured by other windows. Close a window Do one of the following: m Click the close button at the top-left corner of the window.

Note: If you close all open windows of a project, Logic Pro asks if you want to save your changes. Move and resize windows You can move and resize open windows individually, even across multiple monitors. You can also change the size of all window elements that feature a resize bar. The size relationship of the Tracks area and editors in the Logic Pro main window can also be adjusted, by clicking between them and dragging vertically.

The pointer changes to a Resize pointer. The vertical height of the Mixer is independent of the height you set for the editors. Adjust the size of window elements 1 Move the pointer over the resize bar.

Most Logic Pro windows zoom sliders. When you zoom in or out, the top-left and selected event or region remains in the visible area of the screen. If no selected region or event is visible, zooming is centered around the playhead.

You can store three different zoom settings for each window using the Save as Zoom 1—3 key commands. Use the Recall Zoom 1—3 key commands to recall your zoomed settings. These commands only apply to the active window or window area. Dragging left zooms in, while dragging right zooms out. Zoom the Tracks area or editor using the playhead m Click-hold in the lower section of the ruler, then drag the top of the playhead up or down.

Dragging down zooms in, while dragging up zooms out. Zoom using your computer trackpad m Pinch on the trackpad using two fingers. Pinch open to zoom in, or pinch closed to zoom out. When the pointer is over an empty part of the Tracks area, you can access the Zoom function by pressing and holding the Option key. Save and recall zoom settings 1 Adjust the zoom setting you want to store.

Revert to the previous zoom setting m Click the background with the Zoom tool. This action returns the zoom level to the original setting, or backtracks through previous zoom steps if the tool was used multiple times.

Scale plug-in windows You can adjust the size of individual plug-in windows to increase their readability. You can also adjust the size at which all plug-in windows open in the Mixer Display preferences pane. Adjust the size of an individual plug-in window Do one of the following: m Drag the lower-right corner of the plug-in window. You work on different types of tasks, such as arranging the overall project or refining individual regions, at different levels.

In many cases, you can switch between these different levels directly, without needing to open or access another window. Move one display level higher Do one of the following: m Click the Display Level button in the upper-left corner of a window.

In the Piano Roll and Step Editors, a step up the display hierarchy shows the events of all regions in the Tracks area. In the Event List, clicking the Display Level button moves you up one level in the display hierarchy. The display remains much the same but shows a list of regions, rather than a list of individual events, along with region positions, names, track numbers, and lengths.

The MIDI region that you were just editing is selected within the list of region names. In the Score Editor, clicking the Display Level button takes you to the higher display level. Double-clicking a staff at an empty point , reverts to a lower display level.

Control how windows change as the playhead moves You can control how windows update to reflect changes to the playhead position using Catch modes.

When you work in Catch mode, the visible section of a window follows the playhead during playback or recording.

 


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  Wanting to learn how to use Logic Pro X? It may seem GIANT at first, but with a little help from us, you'll be up and running in less than. Logic Pro X PDF manuals. Are they available? I can only find the online guide or epubs. Thanks. Support Knowledge Base. Documentation Search. Our Manuals and Quick Start Guides provide comprehensive, easy-to-understand instructions on using.    

 

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Are you looking for logic pro x user manual loogic logic pro x user guide pdf free Now Click on the button below to easily preview and download. This book is a comprehensive introduction to professional music produc-tion with Logic Pro X.

It uses real-world music and hands-on exercises to teach you how to record, edit, arrange, mix, produce, and polish audio and MIDI files in a professional workflow.

CE are not available while connected to prp controller 3. Logic Pro X users 1. Start Logic Pro X. In Logic Pro X, open the project that you want to use. As the input port and output port, specify. The User Area is also where you will find product updates and upgrade. To learn more, please visit training. We hope ;ro guide will answer any questions you might have, but if not please do let us know at [email protected] Warning: Using Logic or Logic16 to test equipment uesr by AC MAINs usee can be hazardous to equipment.

Basic User Manual 3. Basic Service Manual 4. Document Kit package 5. Battery Figure 2. Step 2 Step 2, Unpack the accessories box. Acoustic Gel 7. Basic color software certificate 9. DVD-RW …. A whole world of recording, writing and production awaits you!

Save my name, email, and website in this browser for на этой странице next time I comment. Preview Download. Version 1. Click logic pro x user guide pdf free rate this post!



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